
Katy Ling
Crimnson Concept Flame
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Posted - 2011.10.19 02:52:00 -
[1] - Quote
cBOLTSON wrote:While I applaud the fact you are actually working on old content, improving and doing new things with P.I. I have to say this dosent intrest me in the slightest. Sounds like more work.
Please dont see this as a jab at you, I just wish there was more 'fun' involved.
very good point !
once again, CCP is taking lots of work to overcomplicate what should be simple ! the game should be fun ! not complicate !
* i red some comments about the costumers tax being higher than high sec ... not really needed, high sec PI is a joke, bearably producing anything compared to low sec or null sec.
- anyone can anchor a pos and gun defences - only sov holder can anchor sov Hi-Hub and no defences - now, you want to make something that everyone can anchor and have no defences ... well, that's like a free griefing machine, like an expensive pos without guns, that everyone can go there there, and ping it, and doesn't even shoot back. you picked the worst of 2 worlds and made it even worst. you seem wanting to add some sort of Hybrid reinforcement mechanic betwin sovereignty and pos bashing. - it has a configurable reinforce time, and it's destructible.
* tryng to ofset all this "extra non fun work", with 5x more powergrid which could allow players to be able to extract more planetary stuff ... which in my opinion, backfires in you're face ! why !? because PI material already demands a large cargo capacity. in case it would be necessary to produce even more to ofset the costs / risks, it would make people having to spent a lot longer, doing something that isn't fun.
- Costumer officers Should be deployable only by holding sov alliance. - should be fliped like stations - the extra powergrid seems interesting (maybe it needs 2x CPU boost too !?)
CCP Omen wrote: Appreciate the feedback. It's a tough nut, we have some ideas for the future, so hopefully, while there are no protection, those fights will be relatively isolated to particular systems in space. The value dynamic is very interesting, if alliances terrorize customs offices, there will be fewer around and the prices go up so bigger incentives to set one up again and protect it.
* what you guys don't understand !? PI taxes are cheap as it is ! expecting that the revenue is enough to hire people to go protecting it, is a naive illusion ! increase the taxes to make it worth wille, will make the pos fuel and T2 go to such high prices delivering a terrible blow on the end costumer wich simply end up not buying.
the only guys happy with this possible change are the ones asking : "can i destroy it !?"
well ... i have one one constructive opinion about this kind of change if it moves ahead :
RIOT ! ... RIOT ! ... RIOT ! ... RIOT ! ... RIOT ! ... RIOT ! ... \0/ 
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